AI Insights · Timothy · January 2022
Top 5 Drama Games on Android in the Netherlands: Q4 2021
Discover the performance of the top 5 drama games on Android in the Netherlands during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top drama games on the Android platform in the Netherlands showcased varied performance metrics. Let's dive into the weekly trends for downloads, revenue, and active users for the top 5 drama games.
Brain Puzzle - Tricky Test from MetaMars saw a fluctuating pattern in weekly downloads. Starting the quarter with 7.9K downloads, the numbers dipped mid-quarter, reaching a low of 3.5K in late November. However, a resurgence was noted towards the end of December with 6.2K downloads. Weekly active users also followed a similar trend, peaking at 9.7K in early November before stabilizing around 8K by the end of December.
Bestie Breakup - Run for Love by Lion Studios experienced notable spikes in weekly downloads. The game started the quarter with about 1.3K downloads, peaking at 9K in late October, and ended the quarter with 2.6K downloads. Active users also saw significant highs, with a surge to 11.4K in late October before settling at 4.5K by the end of December. Revenue remained minimal, reaching a maximum of $6 in early November.
Truth Runner from TapTek displayed steady performance in weekly downloads, starting at 1.4K and reaching a peak of 3.5K by the end of December. Active users followed an upward trend, growing from 1.9K in late September to 8.3K by the end of December. The game, however, did not generate any revenue during this period.
High School Popular Girls by PixelMob had a moderate performance in downloads. The game started with 40 downloads in late September and peaked at 3K in early November before settling around 770 downloads by the end of December. Active users showed a similar trend, peaking at 3K in early November and ending the quarter with about 1K active users.
Chat Master! from Supersonic Studios LTD maintained a consistent performance in weekly downloads, starting at 1.6K and ending the quarter at 1.7K. Active users saw a peak of 5.9K in late October, with a slight dip followed by a recovery to 5.1K by the end of December. Revenue was minimal, peaking at $15 in late November.
These insights are derived from Sensor Tower, where more detailed analytics can be found to understand the app market dynamics better.